Case Study 2: Student athlete app

UX Research & Interaction Design

Case study 2 presents a UX Research, design, and prototyping engagement for the athletic department of a large research university.

Client needs included feasibility study, student athlete needs, coaching needs, analysis, journey mapping, persona creation, design & prototyping, and execution of various UX research methods including task based usability testing with a high-fidelity interactive prototype I created.

You are presented with a sampling of the deliverables for this case study.

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